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00-HELLO-WORLD.py
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00-HELLO-WORLD.pyc
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00-HELLO-WORLD.pyo
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README
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animation-simple.py
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animation-simple.pyc
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animation-simple.pyo
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animation-w-velocity-ctrl.py
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animation-w-velocity-ctrl.pyc
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animation-w-velocity-ctrl.pyo
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bind-w-mult-calls-p-type.py
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bind-w-mult-calls-p-type.pyc
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bind-w-mult-calls-p-type.pyo
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canvas-demo-simple.py
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canvas-demo-simple.pyc
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canvas-demo-simple.pyo
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canvas-gridding.py
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canvas-gridding.pyc
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canvas-gridding.pyo
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canvas-moving-or-creating.py
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canvas-moving-or-creating.pyc
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canvas-moving-or-creating.pyo
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canvas-moving-w-mouse.py
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canvas-moving-w-mouse.pyc
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canvas-moving-w-mouse.pyo
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canvas-mult-item-sel.py
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canvas-mult-item-sel.pyc
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canvas-mult-item-sel.pyo
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canvas-reading-tag-info.py
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canvas-reading-tag-info.pyc
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canvas-reading-tag-info.pyo
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canvas-w-widget-draw-el.py
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canvas-w-widget-draw-el.pyc
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canvas-w-widget-draw-el.pyo
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canvas-with-scrollbars.py
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canvas-with-scrollbars.pyc
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canvas-with-scrollbars.pyo
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dialog-box.py
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dialog-box.pyc
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dialog-box.pyo
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entry-simple.py
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entry-simple.pyc
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entry-simple.pyo
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entry-with-shared-variable.py
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entry-with-shared-variable.pyc
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entry-with-shared-variable.pyo
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killing-window-w-wm.py
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killing-window-w-wm.pyc
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killing-window-w-wm.pyo
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menu-all-types-of-entries.py
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menu-all-types-of-entries.pyc
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menu-all-types-of-entries.pyo
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menu-simple.py
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menu-simple.pyc
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menu-simple.pyo
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not-what-you-might-think-1.py
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not-what-you-might-think-1.pyc
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not-what-you-might-think-1.pyo
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not-what-you-might-think-2.py
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not-what-you-might-think-2.pyc
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not-what-you-might-think-2.pyo
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packer-and-placer-together.py
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packer-and-placer-together.pyc
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packer-and-placer-together.pyo
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packer-simple.py
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packer-simple.pyc
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packer-simple.pyo
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placer-simple.py
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placer-simple.pyc
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placer-simple.pyo
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pong-demo-1.py
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pong-demo-1.pyc
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pong-demo-1.pyo
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printing-coords-of-items.py
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printing-coords-of-items.pyc
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printing-coords-of-items.pyo
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radiobutton-simple.py
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radiobutton-simple.pyc
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radiobutton-simple.pyo
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rubber-band-box-demo-1.py
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rubber-band-box-demo-1.pyc
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rubber-band-box-demo-1.pyo
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rubber-line-demo-1.py
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rubber-line-demo-1.pyc
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rubber-line-demo-1.pyo
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slider-demo-1.py
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slider-demo-1.pyc
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slider-demo-1.pyo
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subclass-existing-widgets.py
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subclass-existing-widgets.pyc
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subclass-existing-widgets.pyo
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two-radio-groups.py
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two-radio-groups.pyc
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two-radio-groups.pyo
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window-creation-more.py
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window-creation-more.pyc
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window-creation-more.pyo
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window-creation-simple.py
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window-creation-simple.pyc
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window-creation-simple.pyo
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window-creation-w-location.py
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window-creation-w-location.pyc
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window-creation-w-location.pyo
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Code Editor : canvas-moving-w-mouse.py
from Tkinter import * # this file demonstrates the movement of a single canvas item under mouse control class Test(Frame): ################################################################### ###### Event callbacks for THE CANVAS (not the stuff drawn on it) ################################################################### def mouseDown(self, event): # remember where the mouse went down self.lastx = event.x self.lasty = event.y def mouseMove(self, event): # whatever the mouse is over gets tagged as CURRENT for free by tk. self.draw.move(CURRENT, event.x - self.lastx, event.y - self.lasty) self.lastx = event.x self.lasty = event.y ################################################################### ###### Event callbacks for canvas ITEMS (stuff drawn on the canvas) ################################################################### def mouseEnter(self, event): # the CURRENT tag is applied to the object the cursor is over. # this happens automatically. self.draw.itemconfig(CURRENT, fill="red") def mouseLeave(self, event): # the CURRENT tag is applied to the object the cursor is over. # this happens automatically. self.draw.itemconfig(CURRENT, fill="blue") def createWidgets(self): self.QUIT = Button(self, text='QUIT', foreground='red', command=self.quit) self.QUIT.pack(side=LEFT, fill=BOTH) self.draw = Canvas(self, width="5i", height="5i") self.draw.pack(side=LEFT) fred = self.draw.create_oval(0, 0, 20, 20, fill="green", tags="selected") self.draw.tag_bind(fred, "<Any-Enter>", self.mouseEnter) self.draw.tag_bind(fred, "<Any-Leave>", self.mouseLeave) Widget.bind(self.draw, "<1>", self.mouseDown) Widget.bind(self.draw, "<B1-Motion>", self.mouseMove) def __init__(self, master=None): Frame.__init__(self, master) Pack.config(self) self.createWidgets() test = Test() test.mainloop()
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